================================================ Kanzi 3.6.5 release notes ================================================ Feature improvements -------------------- * You can now replace the Kanzi shaders with the binary shaders that your target device uses to reduce the startup time of your Kanzi application. * You can now set the ResourceManager maxPendingResources parameter also during application runtime. * You can now set the number of native window buffers that your Kanzi application window uses. * When you import FBX files Kanzi Studio now by default consolidates meshes by merging the duplicate vertices. You can change this setting in Edit > User Preferences > Advanced. * Added support for multisampling in the Progressive Rendering Viewport 2D node. * You can now see in the Kanzi Studio Preview the content of the kzb file of a project reference that is already loaded in another instance of Kanzi Studio. You can find the complete list of changes in Kanzi 3.6.5 in Kanzi documentation > Release notes and migration guides. Changes ------- * Updated the LibJPEG library used by Kanzi Engine to version 9c.