Kanzi 3.2.4 release notes ========================= Fixes in Kanzi Studio --------------------- * Optimized the size of .kzb binaries by removing redundant system property information. Fixes in Kanzi Engine --------------------- * Fixed a leak in the Renderer. * Fixed a leak related to the FreeType library. * ResourceManager::purge is now more thorough and detects resources which reference only other resources. * Kanzi now correctly renders 2D nodes which have a material brush and an image texture. * Fixed memory leaks in the prefabs. * Fixed a scroll view freezing issue. * Fixed the cause behind the crash in the RenderStateResourceContainer::getResource. * Fixed the cause behind the crash in the ResourceContainer. * Fixed the issue that prevented the setForegroundBrush to set the color twice. Platform-specific changes ------------------------- * On Linux WSEGL (multiple CPU architectures) fixed input geometry. From now on when using WSEGL windowing system you must set valid absolute window dimensions in the application configuration. * On iMX6 fbdev (multiple operating systems) fixed an issue to prevent memory waste caused by initialization of all displays on targets that use fbdev (Freescale/Vivante) windowing system (multiple operating systems). You can now select the display which provides geometry for touch input handling using the DefaultDisplayIndex application configuration parameter.